wild swans

Text

Scene 2

Concept: First you have no hope, then you decide you will make it work no matter what.

Environment: Trees, animals

Animated: River moving, pepples pop out, feathers

Characters: Girl, 11 swans

Initial Character State: Girl continuously moves around the set.

EVENTS:

Text: “Poor Elise wept, and thought of her eleven brothers who were all lost.”

1.     Second scene animates in. Girl immediately begins walking around.

Text: “She made up her mind to go and look for them.”

2.     Girl walks around.

Text: “Every time the warm sunbeams shone upon her cheek, it reminded her of their kisses.”

3.     Girl walks to river. Pebbles pop out.

Text: “The water rolls on without weariness, till all that is hard becomes smooth; so will I be unwearied in my task.”

4.     Feathers flutter to the ground near the river. Girl walks to the feathers. Swans fly in from a distance.

KNOCK:

Second scene animates out. Intro text of third scene animates in.

Posted on Friday, January 22 2010.
wild swans The progress and development of my MFA thesis: an interactive Flash augmented reality work inspired by the fairy tale The Wild Swans by Hans Christian Andersen.




This interactive augmented-reality piece will explore the story of The Wild Swans by Hans Christian Andersen from a personal perspective. Interaction in the form of page flips will trigger the next scene. Text will visually describe the narrative. The piece will be created in Flash, and its final form will be an installation. The interactive installation will focus on creating an experience in which it appears as if a book has come to life.
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